I would never think to put videogames and journalism in the same article, let alone the same sentence, but it seems journalists could learn a thing or two from the way video games are put together.
In a post on Design Lab today, Designing a Newsgame Is an Act of Journalism, Bobby Schweizer interestingly muses that journalism is so focused on the who,what, where, and when that sometimes the how and why are put to the side or ignored all together – especially in 24-hour rolling news as viewers can easily identify with what’s happened or who is involved. It’s reporting that merely makes viewers/readers aware rather than totally informed.
Schweizer says videogames can’t work like this – the how and why are incredibly important. Games ‘are nothing’ , he says, without these elements. “Videogames are valuable for journalism because they don’t just describe — they demonstrate.”